Tuesday, March 27, 2012

Adjency buffs

[:1]The item/inventory system gave me an idea about adjency buffs. I haven't thought it all through, but I guess depending on what resources will be used and how the factory system will work, the following system could actually be good somehow.

So the point is to use the inventory system in combination with the adjency buffs and research system.
First, there'd be a forge. It would be able to create various weapons and pieces of equipments previously researched and at different costs then either store them or place them into a secondary storage building. Depending on the resource system, constructing the forge close to a metal or mass source would enable it to create even better equipments.
Additionally, there would be two types of research:
-Material research (new equipments),
-Training research (better training enhancing the unit directly).
So the 'factories' would, by default, be able to form basic units which would directly have the training type research buffs. However if a forge is constructed close to the 'factory', every new unit would equip itself with the best available equipment piece it needs (and additionally change its appearance according to its equipment (example: new sword, shield, etc...)).

Well I guess you got the idea. Now I know many wouldn't be for it and others would want to change my ideas and well I've a few ways to apply this in mind:
- Instead of using an inventory system and limiting the equipment available to what the forge has stored, directly increase the unit's cost at the production and equiping it by default if the forge is nearby.
- Instead of using an adjency system, let every existing unit the possibility to 'walk through' the forge or storage and equip itself on demand (quite like the old Dragon Throne unit enhancement system)
- etc...
Well that's about it, hope it's worth look into, this all just has to be thought through.

Pyrrha

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