Tuesday, March 27, 2012

Suggestions to the point.

[:1]Supreme commander 2 combat consists of building an army, selecting it, right clicking on the enemy, and going to make a sandwich.
I love supreme commander 2, but what makes starcraft 2 the game that everyone plays, is that you can manipulate units (micromanage) and get results.
In supreme commander 2 you can move units that are being fired at but they cannot dodge most projectiles because they do not move fast enough.
Things i would love to see:
-Archers attacking from behind = almost instant kills.
-Soldiers/Basic Ground troops ambushing from behind drastically increases damage. Because realistically if you get behind someone you have a 100% advantage.
-Things like the CAT from stronghold 2 that only serve the purpose to shield from arrows and things.
-Maybe this was already implemented, but when the dragon is not breathing fire, it is going apeshit swinging its tail raping everything around it. The fire animation from the dragon was amazing and beautiful, but it would just sit there when not breathing fire.
- Lots of traps, i personally love building strong bases/fortresses.
- For sure implement walls that can be built
- Jerry Port? I can't remember the name - 1 way exit through walls
- Gates
- Wall defences, units can be placed in walls.
- Stay away from too much magical stuff, but still include it for sure.
- Collecting resources the old fashioned RPG way was really fun, even though it was a hastle. In SC2 you could capture 4 resource points and be fine for the entire game.
So try and force players to expand and gain new resources, but not force it as hard as Company of Heroes. For example, you control your basic resource nodes, and when you expand instead of getting more basic resource nodes, you get advanced nodes that require more resource initially to harvest from, but put out more.
And maybe not make it completly obvious like Advanced Resources= more money... maybe instead any units built from that advanced resource are created with stronger armor or more health.
-With a tech tree already, i personally hate doing upgrades. Especially in starcraft +1 DAMAGE OMG.. +1 armor OMG, so stick to the tech tree! Its good! :D
-Lots and lots of terrain modding ingame for example:
-You already have bridges
-Light wall, medium walls, heavy wall.
-Fire traps
-Fake gates that are containing a HUGE ball that rapes everyone after they break the gate down thinking there getting in.
-Battering Rams, Ladders, Siege Towers, Grappling Hooks.
-Environmental fire, buildings all catch on fire, lighting forests on fire that are near peoples bases catch their buildings on fire.
-Soldiers that pretend to be dead until enemies pass them.
-Horse Archers, knights, maybe minotaurs or something else.
-Capturable mercenary posts to train mercinaries.
instead of the classic 3 ship ROCK PAPER SCISSORS
Large ships that you have to place archers on or soldiers on that man cannons.
ship to ship battles where the units jump onto the other persons ship and if they don't have any soldiers on their ship they kill the ship crew easily and take over the ship.
-Oil pots, Lava, Arrow Traps, Pit traps that allow you to capture soldiers.
-How about a day and night cycle? Torches out at night, torches away at day?
-Soldiers fight better at day, more fires at night! Soldiers/town gets attacked by creatures during dusk/dawn.
-Games like Earth 2150 that had a complete second layer of the map that was underground were fun, maybe things like that?
Instant tunnel systems aren't as fun, and really just are not fair.
-Archers have more range on hills, catapults have more range on hills, etc.
-When cavalry get attack orders while on a hill they run faster to their target.
-Walls are uber-important, building a really cool looking castle that you can defend are important.
-Multiplayer trading systems, for sure trading resources or donating resources. Also donating units. A checkbox on units allowing allies to control your transport (as well as yourself).
-Wall defences, guard towers, barriers, wells to put out fire, aqueduct systems as an upgrade that changes the appearance of your buildings to automatically put out fires.
-Upgrades to a factions armor to add armor on their back so they can't be ambushed by archers.
-Soldiers can dig traps or make dirt walls for quick defenses, they can make shield formations to block arrows, they can hide in corpses to surprise enemies.
-Pick up fallen soldiers armor to restore armor of the soldiers.
-Rediculously huge volleys of arrows
-rediculously large siege battles
-As siege weapons move through the battlefield metal pieces are added from fallen soldiers to provide more defense from arrows and upgrading their armor.
-Quick sand superpower so when enemy soldiers try and pass a shallow river they get stuck and cannot move.
-Trebuchet's can be pushed on their side and used as huge arms to swipe soldiers back.
-Trebuchet's/Catapults can launch fallen soldiers armor back to your base to increase resource production but are vulnerable from behind obviously.
-Scatter-shot cannons to take out infantry.
-How about a Super Unit you can control in first person?
Anyone ever played... something of the something children of the sun?
all i remember is it was an Egyptian game where you could control your leader for like 30 seconds and just rape everything with a hammer or a scythe.

These are some of my ideas, i can elaborate on any of them. I have played pretty much every RTS that doesn't require 45 hours a day controlling a spaceship with f1-f9.|||Quote:|||RecoJohnson|||RecoJohnson|||Quote:

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