Tuesday, April 17, 2012

Characterization System

A great idea for Kings and Castles (and which is barely seen in RTS games) is to add a concept of characterization for the player. Every player who plays an MMORPG, or even RPG, has at least a little admiration for what they have made of their character or at least what they wish them to be. Some players create an appealing look for their characters, others have something unique for them to symbolize who they are. I could probably think of a hell of a lot more ideas, but the point is this - All, or at least most, players want to be recognized in some way.



My idea to implement some method of uniqueness to a player is similar, if not more, to the hero creation feature of Battle for Middle Earth II. Players should be able to have a customizable experience with their profile, whether it's the buildings he/she builds, the hero that is trained, or maybe even the gigantic creature that's sent to swallow the enemy city.



It doesnt just need to be there either, the player could also tweak the stats a little or maybe add certain attacks and defenses to the creature/hero. I don't know exactly if this would be a huge problem or not to implement, but I really think it would add substantial difference to supcom.



If you think this idea would be neat, please reply to keep it bumped.|||I actually enjoyed the Fate series and Torchlight for the customized clothing and weapon features.



Changing clothing and armour was great. But i doubt they'll do that for this game. unless you can do it on the fly, similar to upgrades?

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