Assuming that there will be a type of scouting, discussed in other threads, we will need a type of stealth/deception. I can think of a few things that could work.
1. The traditional faction could use large burning vats that create smoke. Enemies could see the smoke but not know what is approaching.
2. Obviously magic could be used for another faction, maybe making them invisible to flying creatures.
3. If the maps are heavily populated with vegetation, perhaps a animal/plant type faction could travel through forests also undetected by flying scouts. This could add a little faction diversity, making the tree hugger faction play a little different. They would be inclined to use more circuitous routes through forests, making them more powerful on certain maps.
I never really liked how enemy units would be disguised as your own units in many RTS games. It has been done too much.
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