Tuesday, April 17, 2012

Proper resources

TA:K suffered because it only had one resource. Clearly we need proper resources for this one - your traditional wood of course, maybe stone and mana?|||three resources is too many. stick with two.



if you were to argue that build-time was a third, hidden, resource; it'd explain why people had such a hard time with Sup1/FA.|||something tells me in the end they might go do something like SC2 style eco, but personally i feel that something like Stone and Mana(or steam or w/e you wanna call it) works, 2 resources, more than 2 then its a pain in the ***



edit: also none of that "this area only gives X amount of resources, once you harvest it all move to another area" crap, i hate that|||Just have two basic resources: Materials and Mana.



That way, you can have racial diversity in what they harvest while still keeping the resources consistent.



EDIT: Wait a second. Why does every fantasy game use Mana? :?|||Mooilo|||Does it have to be "one of those" games with magic and dragons and elves and sh­it?



Why can't we have a medieval RTS?|||Obviously_Not_Toot|||I think 3 resources is doable, especially since this is going to be a very large-scale game. Food, wood/stone, and gold/money or a similar combination. Mana doesn't really make sense as a resource.|||TAK did suffer with its single resource :( I remember an early preview of tak which still had the two resources in place, mana and some mined crystal which acted as a conduit for the mana energy.



I am inclined towards the Material and Mana names, as those names are more versatile.i.e. Your traditional medieval race that uses little magic and fictional creatures will have material as it's main resource with a little bit of mana. Whereas your heavily magical race(king) will use mana as its main resource with materials as the back-up resource. 3rd race would be somewhere in between, with a mixed and balanced use of both meterial and mana resources.



Medieval race would have the most efficient materia-production buildings but have rather poor mana-generation buildings, while the tables would be turned for the magical race, having strong mana-generating buildings and poor material-production.|||how about the best resource being NO resource.



i say do away with resource gathering for this game. we can think of something new. all this brainpower here. we are only limited by the arc of our imaginations.





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