Tuesday, April 17, 2012

Non-"clone" looking unit faces

The one thing thats bugged me about a lot of rts games is how the unit faces make them all look like clones of each other. It's fine with a futuristic game because they have their faces covered or in SupCom's situation they're all vehicles.



I don't want the people to look like mass produced clones, it would be great if you could have a random face generator for your units so instead of seeing one face on each type of units you'll see a variety of different faces. This would add to the realism of the game. And yes I know a lot of the units will have helmets so those ones won't matter as much, but I'm sure certain units won't have their faces covered (like archers).|||There really doesn't need to have any normal unit's face shown. They could all have helmets or masks of sorts.|||Random faces would be nice, maybe just with one base face and a couple bones in the face used to modify the shape on spawn. It could be interesting if GPG implemented something like this to create a ton of different faces.|||Mooilo|||Good points though it shouldn't be limited to the faces, clothing and such should be a bit varied for the same kind of units (look at the last Total War games) as well imo.



It's acceptable that sci-fi robots look the same when they all come out of a factory, it's another matter entirely for human troops.



Also, having some army painter feature to dress up troops would be awesome. It's incredibly addictive as DoW II has shown, more developers should head into this direction.|||Medieval Total War II had randomised clothes and faces - I dont see why it couldnt be implemented.|||if we had extra textures for units in FA, we could do that already.



it's just a simple case of unit:SetMesh and about five more lines of code to make it work.|||BulletMagnet|||Thanks king of the obvious.

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