Thursday, April 19, 2012

For the campaign

Since players take on the role of one of three powerful kings, according to the press release, an interesting campaign idea comes to mind: capture the enemy king's castle.



The technology for awesome maps is already there, the game would just utilize that. The goal would be the elimination of all enemy units around the castle, effectively "capturing" it. Other areas of the map could include breaking down the walls that surround the town in order to run in and kill the enemy citizens, making your way through the town up to the enemy king's main fortress of sorts, all while GPG keeps all the architecture and level geometry really awesome looking. Something like GPG's own concept art, with small islands dominated by massive stone structures and connected by bridges would be pretty cool for this sort of a finale type mission.



Image|||I like this idea.|||an option for this style of gameplay is you must capture and hold said enemy castle for X amount of time, or points to win, giving the enemy a possible chance to maybe counter attack and retake said castle or something.|||this idea could work even for 1v1.



i guess both sides could start with a large castle. -but i don't like this idea.



King Taylor II said that we will be building the castle. i sure hope so.



is it possible we will be starting the game with a King, standing in the middle of an open field?







Image|||still want a very linear campaign here the now linear ones just aren't as much fun. and i am always wondering which story is actually canon if none of them are thats even worse.

No comments:

Post a Comment