Tuesday, April 17, 2012

A few old ideas

See below.|||tl;dr|||Quote:|||You want lizards mounting other creatures

I am against bestiality in games.|||WNxWolfinator|||First off, sorry about the length of my post, I had yet to read the suggestions guideline prior to posting.



I posted everything because there's lots of ideas present and had hoped some might grab interest with people and be useful for Kings and Castles, bestiality was not exactly what I was trying to suggest though :(



I guess one of the major ideas I was trying to get at, was that each race be completely different and have different ways of doing everything, from collecting resources to how their military trains and fights to how they upgrade and development. The best example I know of would be the three civs in Universe at War. Each had not only a different playing style, but unique aspects each their own (walkers instead of buildings, using the flow network and dark/light modes). I loved the idea of the game and its graphics but the functionality and understandability sucked.



What would be great was if each civ played like it came from a separate game. For example......



One race gathers a single resource based on the size of their territory and causes attrition damage to enemies. They fight using squads or wizards and their king levels up like a typical hero unit.



Another race must create villagers to harvest multiple types of resources from around the map, spawns individual units that are upgraded only through battle experience and their kings, yes more than one, are the source of god-like powers.



A third race's king is a god himself, capable of creating units and buildings from pure energy, which he regenerates over time. He creates mystical beasts for assaults and plant-like structures for defense.



Please discuss....|||hailstorm_master|||Obviously_Not_Toot|||FunkyKong

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