There are two things that would have been awesome in SupCom: having multiple water levels in the same map (such as the ocean around the coast, but inland lakes up in the mountains), and having proper bridges that could go over land and water.
Having bridges and multiple water levels would open up strategies and allow for more diverse maps.|||Bridges can be done visually ala demigod & supcom2, but they will have to ditch or heavily modify the hightmap system to get it to work properly. similarly for multiple water levels, i imagine a complete redesign of how water works and how binding units to that terrain type works.
I would like to see both, how feasible they are with regards to the rest of the game/engine, i don't know.|||hmm different waterlevels whouldn't be that hard? i've seen it done before|||Not sure what the multiple water levels would add to the game. And I'm trying to think of some example where the local difference in water levels in two bodies of water is significantly different. Aside from places like the Panama Canal.
Such differences are usually relatively trivial unless you travel some great distance. Unless your talking about rivers with waterfalls or dams.
But the bridges idea would add a lot to the game.|||EbolaSoup|||Yes, rivers, as I said, show this as they are flowing sometimes steeply. But I still say that to see different water levels in two bodies of water, you either have to travel quite far inland or you have some kind of scenario like a waterfall or a dam. Now waterfalls could really be cool. And I think this would be an aesthetically cool feature. Think of the Demigod map with flowing water. But it is just an aesthetic feature as far as I can see. I guess you might have two different bodies of water big enough for two separate navies that can't access one another. But I don't see how that's any different from two separate bodies at the same level. Don't get me wrong, I think this could make for beautiful maps and I'm all for that.
Again, I just don't see it as a gameplay feature but an aesthetic feature. However, having to (being able to) build bridges does add a lot to this.
Some thing that I do wonder is whether, in the current maps, you can have water flowing under structures so that you have more than one level. The ships can go under the land units. That could be cool. Do you know if this is in?
Edit: Oops. I thought I was talking about SupCom2 at the end there.
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