I've hastily thought this through a bit after retyping this post a few times, and i've come to the conclusion that a tf2 styled critical veteran system wouldn't really work. However, if all units started with a 1% chance to shoot a critical shot and that percentage increased as the unit gained combat experience, we get a nice hybrid system of increasing Health, weapon damage, rate of fire, line of sight, and increased crit-shot chance. cap the crit chance to something reasonable like 25%.
These critical shots would not be on hitting the enemy, but on firing the ranged weapon.
I don't think the system would work well with melee.
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