Thursday, April 19, 2012

Suggestion for the three races

Looking at the 5 races in tak/ip, they all had their unique abilities and direction with a small amount in the other area.



Aramon: Land

Taros: Magic

Zhon: Air

Veruna: Water

Creon: Technology



With the currently confirmed 3 kings/races confirmed the above split would need to be reorganized a little bit. Take traditional medieval warfare, Magic/fantasy, and Technology/steampunk as extremes and you have a good starting base for your three races.



Kingdom 1: Predominantly terrestrial land forces race, heavy cavalry, knights, with a few select elite magical & technology based units.

pikemen, shortsword infantry, heavy infantry, light cavalry, archer cavalry, heavy cavalry, longbowmen, crossbow, Ballista, catapult, pump-action flame throwers, Bear cavalry, the odd battlemage and simple gunpowder unit, trained hawks & birds, Legendary war-rhino/ox/elephant, and that dragon.



your more-or-less generic Medieval race.





Kingdom 2: The most magically-talented country, with more accessible magic. Some basic military units with many magically enhanced units, and a decent sized menagerie of fantasy creatures. Phoenix's, Harpies, Drakes 'n dragons, Wyrms, Etc. Not a fan of mechanical technology, but has access to crosbows and basic technology. Throw in a bit of dark fantasy in the mix with a special selection of daemons, composing the bulk of the high-tier and legendary units. Oh, lets not forget the 'ostrich cavalry'.



The Magical & fantasy race (NO BRIGHT COLOURS)



Kingdom 3: Your high technology race, having a good amount of mechanical and automated stuff in their design, but still capable of meetin kingdom 1 on the battlefield with similar units, just with a bit of more weaponized technology. Better ballista/crosbows/catapults in general due to better mechanical knowledge, and when combined with steam power and repeating crossbows/balistas you get mechanically driven automatic ranged weapons. much more expensive than guy with longbow.



Greek fire, incendiaries, and gunpowder would allow the possibility of fire lances, and early cannons, etc. Legendaries could include siege towers fitted with explosive/incendiary ranged weapons; Tried & tested trebuchet, still trumping explosives on range & damage; Finally, steam-powered blimps hailing greek fire down on defenceless armies.



Think China around the 1300's, with steam engines.|||re1wind|||i actually like like this. i'd play this game.



except for the steampunk. i don't think you'll see chris put that in.



but these are all good ideas. you might need to go for some bigger, nastier units than the elephants and rhino's though. i think chris wants freakish oversized beasts on a prehistoric scale.



think big. bigger. LEGENDARY.



bigger than the dragon itself. -lol





Image|||For me the kingdoms in TAK were great:





One classic medieval one, with soldiers, cavalry, and a few dragoons and fantastic creatures (like the squiggelephants seen in the background picture of the site, with a big howdah full of archers with a catapult...)



For the architecture, I loved the kindom of Veruna, byzantine inspired with golden/pink stones, domes...



For the king, I think asimple great soldier with leading aura, riding a horse but upgradable to ride a dragoon.



For a super weapon, the tower of Phoenix, with a burning nest on it. The phoenix can move around the map and attack. When he dies, he burns everything around* and rebirth a few seconds later till his tower isn't destroyed...





A magic one, like Taros, with a lot ofwizards and fantastic units...



The Taros architecture was great, dark buildings with edgy roofs...



The king should be a strong magician, able to summon monsters and wathever. It will be cool with a moving throne, like the queen of thorns in Demigod.



For a super weapon, a wizard tower able to launch thunderstorms everywhere when the mana gauge is full.





The last one is a bit like Zhon, close to the nature and simple things.



The architecturs could be inspired by the Incas, with very big stones, simple constructions without fine ornaments.



The king could be a giant, with upgradable weapons and armor. (it doesn't mean all his people are giants!)



No idea of super weapon right now...





*I would really like to see fire as a special attack, that burns forests and strong against wood and metal (which melts) things like small constructions, doors...|||But you see, the "steampunk" is not actually steampunk. It is all more or less historically accurate, except maybe steam-powered chain-driven automatic ballista. Even then steam engines were known by the greeks/byzantines, and the chain-driven automatic ballista was also a greek invention. Combining the two may very well be "steampunk", as in, historically inaccurate mechanical war machine that existed in different parts, but never as a whole.



Heck, you don't even need steam power, just using a counterweight to power the chain to get automatic ballisitas, crosbows, etc. is more than adequate. 10 bolt magazine capable of shooting 1 round per second with 5 second reload time vs 'manual' ballistas with 4+ seconds firing time.



Everything else existed at one point in time before european medieval time period on one place or another. It's not steampunk because everything can be explained with known science. It is fictional because you're taking existing siege & projectile weapons, throwing them together into a mechanically-adept and innovative kingdom. Science fiction and/or alternative history are much better descriptors.



Kingdom 3 could be compared to the Chinese dynasties of the 1300's, with some fiction thrown in in the form of early steam engines and a high encouragement of looking for new technologies and weaponizing them.|||I want Image

No comments:

Post a Comment