Tuesday, April 17, 2012

Deep Strategic Elements

First of all, really excited about this game. I love the huge epic scale of Sup Com and fantasy settings, so this is absolutely perfect!



Anyways, of all the current RTS's, I know many regard Company of Heroes as being one of the most strategic game versus merely spamming units.



I'm not necessarily saying I would like a CoH in a fantasy setting, but I do hope Kings and Castles will also have deep strategic elements.|||hmm there are two things with rtses



strategy or cozy



i say go for cozy... a cozy (im not saying settlers here... a little bit) and just awesome fiddle around game.



a game of day and night cycle, weathers and uncontrollable villagers moving around gutting pigs and picking flowers...Beasts made of fire emerging from the gate to hell you just built, mist, swamps and real mountains... f**k strategy i wan a cociotfrts ( cup-of-chocolate-infront-of-the-fire-real-time-strategy)|||Vimes is random|||malachan|||i thought Men of War did a better job in that area. it's a very strategic game. much more than CoH. but, it has some other issues.

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I agree, if we could have the depth of strategy from Men of War in the Medieval setting, i'd be one happy camper.|||Yea Men of War has great strategy as well (probably deeper than CoH). The point of my post, was not to have an exact replica of CoH/Men of War in a fantasy setting, but to likewise incorporate deep strategic elements (unique to K&C) that goes beyond mere unit spamming or rock-paper-scissor tactics a la C&C 4. By the way I don't think there's anything wrong with these tactics per say, unless these are the main and primary tactics of a game.

About the "cup-of-chocolate-infront-of-the-fire-real-time-strategy," have you considered Majesty 2? What you're describing sounds more like a simulation game versus a RTS. If you want something casual, perhaps K&C may have a single player mode against the A.I. with the difficulty set to easy/casual.|||malachan

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