Tuesday, April 17, 2012

Naval warfare

I think naval should definatly be in. not becouse I think ships are that important to me but because of one thing: seamonsters. please GPG, make a Kraken that can pull down ships. that would be so awesome.

also, I usually enjoy Island maps in these sort of games.

and I think ships just give a very nice layer of deph.|||The main reason I want naval battles is because of game scale. Every other fantasy/medieval rts I've played have had fairly small naval battles. The only way I could get "epic" naval battles in games like AoE was to use 90% of my 200 population cap on ships. And you can't win a game with ships because there's no remaining population to make an actual ground assault force.



So basically, a big population cap (like in SupCom) is needed to make sure we can have big ground armies AND big fleets of ships at the same time.|||I think the best way to do Naval battles is like in the most recent Total War game. I never played it, but I saw a video of in game footage, and they were totally epic!|||agreed|||The Kraken (or a giant shark or a giant sea snake or a giant flying fish) would idd all be awesome (experimental/monster) units.



It's gonna be hard to show the actual units on ships though but I'd love to see this happening (and loads of other people would have loved to see the same in SupCom(2) as well btw, teleporting like in TA: Kingdoms or SupCom 2 looks a bit lame and euh, yeah, cheap).



I think the best way to handle this is to look at Rick Goodman's last RTS Rise & Fall: Civilizations at War, it features one of the best landing/get on board mechanics with transport boats: you land by letting the ship's crew build a wooden landing stage on the shore. Just copy or improve it and make my day. :)|||If there is going to have naval battles there is going to have to be merpeople or seapeople units. Maybe undead merpeople, or sea zombies.



Beware the giant undead carp!|||land and sea for sure.



not sure how air battles can be done. unless it's flying creatures or calling on a god for something out of the skies.



leave air out of it maybe. because as we see it the picture, dragons will clearly own the skies.|||Ryuken|||Merfolk for the win.



And yeah, fantasy naval battles are a good idea. Naval battles in general are epic.



If they want to avoid it being too big of a distraction, (i.e. if they don't wan to invest a lot of effort into unit diversity & balance for Forged Alliance/WW2-style mixed fleets), then they should just do a basic trireme/ancient naval model that uses simple mechanics. They only need a few ship types, all for the purpose of moving troops.. plus some awesome Kraken units as mentioned.. because tentacles that pull ships under is an awesome idea.



It's worth it just so you can have naval+ land maps. That lets some players go naval, increasing maneuverability, while others go land, with all of the typical advantages that entails.|||ElPolloDiablo|||Sea monsters would be awesome.|||I like the sound of this skeleton whale. I've never heard of anything like that, and while human skeleton swordsman and archers are aplenty, skeleton whales, with a bit of flesh here and there to keep it together sounds, well, beyond unique.



Kraken is more or less a staple of fantasy and scifi these days. Have it as a powerful non-legendary unit, maybe with RA2 giant squid mechanics. hold an enemy ship in place while reducing firepower.



If the game is going to have navy, the amount of firepower these will be able to project will be insane, and should be insane, as ships shouldn't be spammable.|||ElPolloDiablo

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