Back in the days of Red Alert 2, and earlier Westwood/C&C games, there was always an option to turn off superweapons completely, not restricting them to one superweapon per player: So either Chronosphere OR lightning generator to use that game as an example.
TA did have a unit restriction where you could restrict the maximum number of each unit type, but every unit had its own bar, meaning you couldn't restrict the sum of Big Bertha Artillery AND nuclear silo's.
Supcom/FA does have category restrictions making it a bit easier to work with, but again, you cannot restrict the sum of T3 artillery & nukes. i.e. max 5 t3 artillery AND nuclear silos alive or under construction (including experimentals), or say, max 10 shield structures alive or under construction.
Hence:
The suggestion is to have unit type limitations: I.e. you can only have 5 Legendaries alive or in construction at a time, 8 'General' units (sub-kings) alive or in construction, 20 Magical units alive or under construction, etc.
The lowest value for such limitations should be 1, making the choice of unit within those categories *extremely* important.
i.e. the medieval race has the dragon and the elephant-ox as two possible choices for Legendary units. One can fly but has reduced health while flying, the other is a pure frontal attack unit capable of carrying a dozen ranged units becoming a mobile fortress. Do you go for the rare aerial legendary or the mobile fort? Choices, choices...
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