Monday, April 16, 2012

Counter-spelling !

In fantasy games there are always moments where you watch helplessly as a big "well placed" spell dash your entire army to bits. Watching the glass fury of an enemy elder dragon charging up is one of the most frustrating moments in any RTS game.
Since GPG game always provides a counter (even nukes have counters). I hope that a counter-spell ability would be added to kings and castles. Basically, if you have enough casters, they should be able to prevent big and bad things from happening to an army/base.
RoL and Warcraft III relies on interrupt to stop casting of big spells (starfall + hammer to the face = no starfall) this wouldn't work for a large scope game because it's not always possible to catch the caster. A counter-spelling system, where safety is insured by mixing some casters with the army, would work much better IMHO.
just my 2 cents.|||So basically it would work like missiles and mobile missile defence in SC2? That could work fine I guess.

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