Thursday, April 12, 2012
Decent ladder system
[:1]Let's hope this game gets a better ladder ranking system that support 2v2 maybe?|||I dont need 2v2 per se, 1v1 will do fine for me. As long as the game is balanced and interesting enough to keep playing. No lame gamebreaking imba rushes, commander strategies or random drop items would go a long way.|||I bet the King will be OP with release. And random drop items could be cool, or capturing resource buildings, look at BfME2.|||Standard`|||Random drops work if the drops are duplicated precisely on opposite sides of a symmetrical map and don't stack. Personally I don't think drops should change a player's existing units but instead grant a small number of bonus units with a specialized role. Think about the golden lions relic in AoM. Above all no item should change the range of a unit as that alters unit roles or make a unit viable against something that would otherwise counter it.|||Well, random drops that your opponent also gets... hmm... I dont know... It could force pasrticular strategies because say, you both get +damage for swordsmen. This promotes heavy swordsman play. ***** up your BO if you didnt plan for it. No, I'd rahter have no such thing in ranked.|||It don't have to be buffs, but just resources.|||Standard`|||Why not, if there are creeps on a map that give resources?|||Standard`|||That could indeed bring more variation to the game.
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