Thursday, April 12, 2012

User Interface, Unit Abilities and Mechanics

[:1]I'd like to start off by saying that I love the power of the UI in FA. Being able to queue units straight from factories into patrol/attack/transport routes got rid of the kind of micro that I personally hate, and instead allowed me to concentrate on the bigger picture like scouting, what types of units to send where... you know, strategy.
Now, I'm sure that KnC will be a little different in that it takes place in a fantasy/magical setting. As such, I think it's safe to assume that we'll be seeing more units with abilities like spells and whatnot. If this is indeed the case, please take a page out of Starcraft 2's book and make using abilities easy.
For those that don't know, if you have a bunch of units selected in starcraft 2 and you click on an ability and use it on a target, only one unit out of that group will use it, while the the entire group remains selected! This may not sound like much but if you see it in action it's a very elegant solution to the problem of selecting each caster individually and using the ability. Again, this allows you to actually focus on unit tactics and micro while in a battle, rather than trying to painstakingly select and target multiple casters/spells over and over.
EDIT: I have to get back to work so I'll just have to end it here for now :P|||Good idea. Only thing I can think of that needs to be added is a toggle to change between single casts and multiple casts.|||That must be the biggest bitch for Stalkers (I think are the units).
"AHHHHH WHY WON'T ALL OF YOU JUST ******* TELEPORT?"|||IsikBala

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