Friday, April 13, 2012

Economy, Magicians as MassConverters

[:1]Hi,
we don't know much about the eco system right now, but I guess it will be similar to SC2. So my suggestion would be, to use Mages as Massconverters.
With Magic they can create/convert Gold and Stone and stuff with magic. So you will more or less have infinite resources as well in late game.|||If there is anything in this game that is slightly similar to the mass converters i will have to kill someone.|||I would greatly prefer that anything resembling mass converters effectiveness not be in the game.|||I like it,
especially here you could manage it better. Since you need magic for doing so.
This would mean that you won't have large amounts of eco boosts, just supporting it.
In FA and SC1 it was nice to be able to give the eco a boost, that doesn't have to be like in SC2.|||Magicians sounds like an insult for magic users. Wouldn't sorcerer/wizard sort of words be better? just a thought.|||I dont mind mass convertors. Theyre fun. As long as there is a limit to their usefulness - so that making 200 energy generators and then spamming experimentals isnt doable...
(no, i dont mean doing this straight away, but there are ways of making this big a power farm in a long game.)|||Perhaps things should be implemented like markets in AoE3. They could convert food/wood to gold and gold to food/wood. But as you sold more of 1 product, the price would drop and you would get less gold for each sale (of 100 food/wood). If you bought a lot of 1 product, the price would rise and you would have to pay more gold for 100 food/wood.

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