Thats what I think RTS's are missing a chain of command. Real generals/kings dont go up to frontline and personally lead all the troops.|||+1|||Coffee_Zombie|||Is it just me or does the whole "prince" sound a bit fruity..? Guess it's probably just me, since we're getting Queens in the game aswel..
Having a unit you could select with other units, then just click a target and he'll do the most efficient method of dealing with the target would make it a bit too easy, I'd say..|||to be honest; I don't want to see KNC become sim-royalty or anything. keep Kings and ditch any other titled-character.|||We suggested Lords before, Mini-experimental with leadership bonuses.|||Quote:|||one little add on to it is that instead of just a leadership bonus to their hp/Ar/attk the actual leadership bonus is the microing.|||prince, lord, generals...the general sub-commander idea has been thrown around several times, including by myself.
And i agree with the idea.|||The idea that sub-commanders would command units themselves was thrown around in SupCom1, but it never came to fruitition. I suppose making an AI do micro would be too expensive to develop and too taxing on the computer hardware.|||X-Cubed|||Whatever its called, I like the idea of having generals/support commanders. If you split up your main force, the other units wont be really weak compared to the main group (with the king)...
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