Thursday, April 12, 2012

Rarety of Items & items in mp

[:1]Firstly, can get the colour coding of items in rpgs for knc? i.e. common items are white, less common green, rare blue, and very rare purple, yellow/orange are super rare & powerful. That gets the unwritten standard of power/rarity of items into the game and immediately gives a certain rpg feeling into it.
Now that we have categories of items, we can get into the skirmish/mp option of allowing players to start with items. An option for the number of items, and one for the maximum level of items. i.e. 1 white item, 3 blue items, 9 orange items, etc. This Could very well take the role of sub-races/factions giving each player their choice of faction, but also some choice to how they want to play that race. Don't know how well this would work with competitive games, but i wasn't considering those at all when i came up this this. :p|||I consider this a game with too much scale to add something like items. Could be a LOOOOT of fun in free-for-all games though. Please consider making a spawn position for rare items in the middle of your FFA maps. That will result in some great action =D
Also, an option (maybe an "exclusion") so you can see what items your opponents have would do very, very well in FFA games =D|||Nephylim|||VakarisJ|||Destroyer224|||VakarisJ|||Destroyer224

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