Thursday, April 12, 2012

Summoning

[:1]So far we know that wizards can summon bridges.
I'm thinking it could be pretty cool if a wizard could summon a temporary unit (demon, elemental, golem etc) that was incredibly powerfull but wouldnt last very long.
Maybe something like a significant mana cost, plus a huge cooldown timer.|||I like this.
Mike|||OrangeKnight|||Or they could summon a quicksandfiild, where every unit will be slowed down and loses health....
No I think the Monster Idea is better.|||The more mages you have the faster It summons and the more mana It costs.
à la Sc1 :D
Could be cool!|||redmoth|||Warrior Kings: Battles a game with ideas THIS AWESOME, but implemented very poorly had an interesting technique. If you went Pagan tech (I think you could have been pagan/renaisance) you could get the archdruid, who could turn on map resources into elementals. The theory was that you have to choose between mining that gold/stone/wood to get your elite units, or transforming it permenantly into a massive/largish/smallish Gold/Stone/Wood Titan/Construct/Treeman OF DEATH/DEATH/cannon-fodder. In reality what happened was that you mined your gold and sent the druid to the enemies' resources after distracting him with fire/capatulasauri/behemoths/undead/mutations or my perosnal favourate succubi.
If they made KnC into "Warrior Kings but not hideously broken/buggy" I would not mind one bit.|||Actually, if you killed, say a gold golem, it dissolved into gold piles, it wasn't permanent.

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