Anyway, TA style LoS would be nice. Maybe it's even easier to implement now with tile based maps, depending on how it is implemented.|||Epiphenomenon|||It would be cool to be able to sneak up behind someone and kill them, though, which you can't do with full 360 degree LOS unless you are cloaking.|||Mooilo|||Not if they're all facing the same way, like units often do when walking in a direction together.|||But if you are gonna sneak up on a bunch of units with a bunch of units, they will hear you.|||That made me think that if you had directional LOS, you could have radar as hearing for those units. That way, you could have stealthed units that just walked silently.|||It would probably end up wit everyone making a unit turn around randomly all the time though if that was the case.|||Well, it's a trade off- either spend some time microing your units to look behind themselves, or spend your time doing other things.
I doubt this will make it into the game but damn I think it would be cool.|||I think it would have been bloody annoying
The idea of directional LOS: meh. I'd have to see it demonstrated to be convinced that it was worth anything. More likely a waste of time or an annoyance.|||I'm sure i read somewhere that terrain did affect range in FA, it just didn't update the range circles...|||Hazza616|||Ebola has it correct.
Weapons can actually reach out a bloody long distance if you let them. it breaks balance somewhat, but it is incredibly fun.|||seiya|||I support Line of Sight being affected by terrain, and range with some care.
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