[:1]something campaigns usually fall down and fail on is the opposition; it's usually just a bunch of defenders, and some scripts to populate patrol paths to look like there's someone at the helm... campaign AIs are a case of lights-are-on-but-no-one-is-home.
I would love to see KNC not do this.
can we have Sorian work his magic in this department too? If a mission says; 'destroy that castle', I want the AI to really defend it. have it bait my troops or force me to make a tactical mistake.|||Yes.
There may be one problem. In FA, the campaign (to my experience) never had any simspeed slowdown, since it had no AI. With several AIs, the campaign may suffer from the slowdown problems experienced in skirmish against AIs. This can be mitigated by the optimizations done for KnC, but it's something to keep in mind.
No comments:
Post a Comment